Playstation 5 'Play Has No Limits'

I designed and produced the Ancient Stone Lock featured in the 6 shots cave sequence of the PS5 launch spot. The brief was to create a stone structure that felt ancient, yet advanced — like an alien gate or lock mechanism. After many iterations, it evolved into a geometric stone flow effect: layers of looping obsidian rings rotating and flowing, creating complex obstruction timings that could only be unlocked with perfect timing and skill.

I wanted the lock to feel part of the cave itself, so the pure geometrical shapes would seamlessly blend into the jagged stone walls.

Alongside the lock, I also did look dev and R&D for the icy section of the spot.

Client: Playstation
Creative Agency: Adam&EveDDB
Director: Dan DiFelice
Post-Production: Time Based Arts

 

Look development and R&D for ice and light scattering effects

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