I designed and produced the ancient stone lock featured in the 6 shots cave sequence for the PS5 launch spot for Time Based Arts. The brief was to create a stone-made structure that would instantly read as some sort of ancient yet advanced alien/gate/lock mechanism. After many designs and iterations, we decided on this geometrical stone flow effect, where layers of looping obsidian rings would rotate & flow to create complex obstruction timings that only someone with perfect timing and skills could unlock.

I wanted it to feel integrated with the cave, so the alien-made pure geometrical shapes would transition out of the natural jagged stone walls.

Client: Playstation
Creative Agency: Adam&EveDDB
Director: Dan DiFelice
Post-Production: Time based Arts


Ancient Lock - front view & shots



© 2022 Oscar González-Diez and respective owners