Here is a compilation of the initial round of research I did for the PS5 launch spot last year with TBA. I was exploring methods to bring movement to stone, and find interesting and unusual behaviors ... while searching for the system and animation principles that would be the base of the stone lock mechanism we see in the cave section of the spot. Some useful things came out of this research that made it to the next round of exploration for the lock.
Music in there is one of my tracks.
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